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‘Breathable’ electronics for more functional wearable tech

Leslie 0

Engineering researchers have developed an ultrathin, stretchable electronic material that is designed specifically for use in biomedical or wearable technologies.

The material is gas permeable, allowing sweat and volatile organic compounds to evaporate away from the skin. This allows the material to ‘breathe’, making it more comfortable for users. Since it does not irritate the skin, it is especially suitable for long-term wear.

“The gas permeability is the big advance over earlier stretchable electronics,” says Yong Zhu, co-corresponding author of a paper on the work and a professor of mechanical and aerospace engineering at North Carolina State University.

CREDIT: YONG ZHU, NC STATE UNIVERSITY

“But the method we used for creating the material is also important because it’s a simple process that would be easy to scale up.”

Technique

The researchers used a technique called the breath figure method to create a stretchable polymer film featuring an even distribution of holes.

The film is coated by dipping it in a solution that contains silver nanowires. The researchers then heat-press the material to seal the nanowires in place.

“The resulting film shows an excellent combination of electric conductivity, optical transmittance and water-vapor permeability,” Zhu says.

“And because the silver nanowires are embedded just below the surface of the polymer, the material also exhibits excellent stability in the presence of sweat and after long-term wear.”

Prototypes

To demonstrate the material’s potential for use in wearable electronics, the researchers developed and tested prototypes for two representative applications.

The first prototype consisted of skin-mountable, dry electrodes for use as electrophysiologic sensors. These have multiple potential applications, such as measuring electrocardiography (ECG) and electromyography (EMG) signals.

“These sensors were able to record signals with excellent quality, on par with commercially available electrodes,” Zhu says.

The second prototype demonstrated textile-integrated touch sensing for human-machine interfaces. The authors used a wearable textile sleeve integrated with the porous electrodes to play computer games such as Tetris.

“If we want to develop wearable sensors or user interfaces that can be worn for a significant period of time, we need gas-permeable electronic materials,” Zhu says. “So this is a significant step forward.”